Assistive Technologies and Gaming: Amit Pitaru
Wednesday, October 29th, 2008Last night I was lucky enough to attend AIGA Small Talk no. 2 with Amit Pitaru. Pitaru is “a classically trained musician who strives to create interactive animations with the same fluency as music both in his own web projects and his collaborations with James Paterson.”
Librarians will be interested in is his work developing assisted technologies based on inclusive game design. Many public libraries offer assisitive technologies, and Pitaru’s work may really push what libraries can offer in a new direction. His work will be published in a forthcoming MIT Press book called The Ecology of Games, and I found another little piece on the MIT Press site that is rather interesting.
“In this chapter I examine the accessibility of today’s games, or rather the lack of. Even common medical conditions such as arthritis, repetitive stress injuries, and diminished vision may prevent individuals from playing today’s top software titles, not to speak of the barriers that these titles pose to the blind, deaf, and immobile. The clearest and most disheartening manifestation can be found when examining the special-needs sector. There we find children who cannot partake in their most coveted play activities, due to inconsiderate (and therefore inflexible) game design. I chose this sector to both define the problem and explore its solutions. Written from the perspective of a designer, the chapter first describes the lack-of-play and its residual impact as perceived in a school that caters to over 200 children with special needs. In an attempt to create the “ultimate-accessible” game, I demonstrate how games can be designed to be intrinsically accessible while retaining their original playability. Lastly, I show how normalization-of-play may improve upon the social, educational, and therapeutic aspects of the children’s daily lives. Tying this fringe-case with the grander ecology of games, I discusses how better accessibility may encourage more people to enjoy games—be they gamers, students, or patients.”
Also, for fun, have a look at this amazing video from a live performance where Pitaru used dancers and animation together. Unfortunately the youtube video isn’t great quality, but on a big screen at the lecture it was particularly incredible.







